Published on March 24, 2020
CRISTAL: A Game based Intelligent Tutoring System for Learning Mathematics in Malaysian Polytechnics
Nur Azlina Mohamed Mokmin
Tangible Programming Environment by using AR Markers
Momoko Irie, Akiyoshi Miyatake and Keiichi Shiraishi
Data Augmentation for Lyrics Emotion Estimation
Asaki Kataoka, Manabu Sasayama and Kazuyuki Matsumoto
Real-time Monitoring System of Students’ Understanding Level with Tablets
Hideyuki Takajo
Application of Geometer’s Sketchpad in Malaysian schools: A Literature Review
Shu Ling Wong, Su Luan Wong and Ahmad Fauzi Mohd Ayub
Methods for Measuring Engagement in the Blended Learning Environment: A Review Paper
Reem Sulaiman Baragash
Examining Kindergarten Students’ Motivation on Augmented Reality Apps: A Survey using Emoticons
Nurullizam Jamiat and Noor Fatin Nadia Othman
Incorporating Rewards as Engagement-Motivational Element in Digital Traditional Games
Wan Ahmad Jaafar Wan Yahaya and Noraziah ChePa
Peer Interaction Patterns in a Collaborative Learning Environment Using Google Docs
Siti Nazleen Abdul Rabu and Nor Shahida Badlishah
Digital Game-Based Language Learning: A Review of Research Trends on Second Language Acquisition
Nur Izzah Osman and Siti Nazleen Abdul Rabu
Exploring the Use of Mobile Apps for Learning: A Case Study on Final Year Engineering Undergraduates in Malaysia
Jeya Amantha Kumar, Segar Rajamanickam and Sharifah Osman
Exploring the Potential of My Speaking App as a Non-Face-To-Face (NF2F) Language Learning in 4.0 Education
Fazilawati Harun and Supyan Hussin
Developing Mobile Learning Contents Using MLOC
Yussuf Yakubu, Muhammad Rafie Mohd Arshad, Rogers Phillip Bhalaluses, Hasimah Mohamed and Mu’azu Abubakar Ahmed
Abstract or Realistic Style: Inclusive Designing for Student Experience in Educational Games
Lilian Lee Shiau Gee and Jasni Dolah
Leaderboard; Analysis Review Behind the Usage in Gamification
Mageswaran Sanmugam and Hasnah Mohamed
A Historical Educational Game for Learning Support: Design and Evaluation of Pre-Mortem
Suhaila Khalip, Muhammad Amirul Ramli and Muhammad Irsyad Abdullah
Fabricated and Shia Malay Translated Hadith as Negative Fuzzy Logic Ranking Indicator on Malay Information Retrieval
Shaiful Bakhtiar Rodzman, Sumayyah Hasbullah, Normaly Kamal Ismail, Nurazzah Abd Rahman, Zulhilmi Mohamed Nor and Ahmad Yunus Mohd Noor