RESEARCH ARTICLES

Each issue of the journal will contain no more than 10 research articles. These are papers reporting the results of original research in the broad fields of medical, engineering, earth, mathematical, physical, chemical and life sciences as well as ICT. The articles should be limited to 6000 words in length, with not more than 100 cited references.

March 24, 2020

Fabricated and Shia Malay Translated Hadith as Negative Fuzzy Logic Ranking Indicator on Malay Information Retrieval

Shaiful Bakhtiar Rodzman, Sumayyah Hasbullah, Normaly Kamal Ismail, Nurazzah Abd Rahman, Zulhilmi Mohamed Nor and Ahmad Yunus Mohd Noor
March 24, 2020

A Historical Educational Game for Learning Support: Design and Evaluation of Pre-Mortem

Suhaila Khalip, Muhammad Amirul Ramli and Muhammad Irsyad Abdullah
March 24, 2020

Abstract or Realistic Style: Inclusive Designing for Student Experience in Educational Games

Lilian Lee Shiau Gee and Jasni Dolah
March 24, 2020

Developing Mobile Learning Contents Using MLOC

Yussuf Yakubu, Muhammad Rafie Mohd Arshad, Rogers Phillip Bhalaluses, Hasimah Mohamed and Mu'azu Abubakar Ahmed
March 24, 2020

Exploring the Potential of My Speaking App as a Non-Face-To-Face (NF2F) Language Learning in 4.0 Education

Fazilawati Harun and Supyan Hussin
March 24, 2020

Exploring the Use of Mobile Apps for Learning: A Case Study on Final Year Engineering Undergraduates in Malaysia

Jeya Amantha Kumar, Segar Rajamanickam and Sharifah Osman
March 24, 2020

Peer Interaction Patterns in a Collaborative Learning Environment Using Google Docs

Siti Nazleen Abdul Rabu and Nor Shahida Badlishah
March 24, 2020

Incorporating Rewards as Engagement-Motivational Element in Digital Traditional Games

Wan Ahmad Jaafar Wan Yahaya and Noraziah ChePa
March 24, 2020

Examining Kindergarten Students’ Motivation on Augmented Reality Apps: A Survey using Emoticons

Nurullizam Jamiat and Noor Fatin Nadia Othman
March 24, 2020

Real-time Monitoring System of Students’ Understanding Level with Tablets

Hideyuki Takajo
March 24, 2020

Data Augmentation for Lyrics Emotion Estimation

Asaki Kataoka, Manabu Sasayama and Kazuyuki Matsumoto
March 24, 2020

Tangible Programming Environment by using Augmented Reality (AR) Markers

Momoko Irie, Akiyoshi Miyatake and Keiichi Shiraishi